Research

We are broadly interested in designing next-generation mobile embedded systems that can enhance the quality of human life.

Research Area

  • Mobile/IoT systems

    • Multi-device collaboration

    • Resource sharing/management

    • User interface management

    • AR/VR frameworks



  • Embedded systems

    • Edge-side frameworks for AI/ML

    • Real-time SDN frameworks


Research Highlights

<FLUID-XP System Overview>

FLUID-XP: flexible user interface distribution for cross-platform experience (ACM MobiCom'21)

Being able to use a single app across multiple devices can bring novel experiences to the users in various domains including entertainment and productivity. For instance, a user of a video editing app would be able to use a smart pad as a canvas and a smartphone as a remote toolbox so that the toolbox does not occlude the canvas during editing. However, existing approaches do not properly support the single-app multi-device execution due to several limitations, including high development cost, device heterogeneity, and high performance requirement. In this paper, we introduce FLUID-XP, a novel cross-platform multi-device system that enables UIs of a single app to be executed across heterogeneous platforms, while overcoming the limitations of previous approaches. FLUID-XP provides flexible, efficient, and seamless interactions by addressing three main challenges: i) how to transparently enable a single-display app to use multiple displays, ii) how to distribute UIs across heterogeneous devices with minimal network traffic, and iii) how to optimize the UI distribution process when multiple UIs have different distribution requirements. Our experiments with a working prototype of FLUID-XP on Android confirm that FLUID-XP successfully supports a variety of unmodified real-world apps across heterogeneous platforms (Android, iOS, and Linux). We also conduct a lab study with 25 participants to demonstrate the effectiveness of FLUID-XP with real users.

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★ Best Paper Award

FLUID: Flexible User Interface Distribution for Ubiquitous Multi-device Interaction

(ACM MobiCom'19)

The growing trend of multi-device ownerships creates a need and an opportunity to use applications across multiple devices. However, in general, the current app development and usage still remain within the single-device paradigm, falling far short of user expectations. For example, it is currently not possible for a user to dynamically partition an existing live streaming app with chatting capabilities across different devices, such that she watches her favorite broadcast on her smart TV while real-time chatting on her smartphone. In this paper, we present FLUID, a new Android-based multi-device platform that enables innovative ways of using multiple devices. FLUID aims to i) allow users to migrate or replicate individual user interfaces (UIs) of a single app on multiple devices (high flexibility), ii) require no additional development effort to support unmodified, legacy applications (ease of development), and iii) support a wide range of apps that follow the trend of using custom-made UIs (wide applicability). Previous approaches, such as screen mirroring, app migration, and customized apps utilizing multiple devices, do not satisfy those goals altogether. FLUID, on the other hand, meets the goals by carefully analyzing which UI states are necessary to correctly render UI objects, deploying only those states on different devices, supporting cross-device function calls transparently, and synchronizing the UI states of replicated UI objects across multiple devices. Our evaluation with 20 unmodified, real-world Android apps shows that FLUID can transparently support a wide range of apps and is fast enough for interactive use.

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MobilePlus_KBS_930뉴스_방송.mp4

Mobile Plus: Multi-device Mobile Platform for Cross-device Functionality Sharing

(ACM MobiSys'17)

In recent years, the explosion of diverse smart devices such as mobile phones, TVs, watches, and even cars, has completely changed our lives. We communicate with friends through social network services (SNSs) whenever we want, buy stuff without visiting shops, and enjoy multimedia wherever we are, thanks to these devices. However, these smart devices cannot simply interact with each other even though they are right next to each other. For example, when you want to read a PDF stored on a smartphone on a larger TV screen, you need to do complicated work or plug in a bunch of cables. In this paper, we introduce M+, an extension of Android that supports cross-device functionality sharing in a transparent manner. As a platform-level solution, M+ enables unmodified Android applications to utilize not only application functionalities but also system functionalities across devices, as if they were to utilize them inside the same device. In addition to secure connection setup, M+ also allows performing of permission checks for remote applications in the same way as for local. Our experimental results show that M+ enables transparent cross-device sharing for various functionalities and achieves performance close to that of within-device sharing unless a large amount of data is transferred.

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<RT-SDN System Overview>

<RT-SDN Testbed with 30 BeagleBone devices>

RT-SDN: Adaptive Routing and Priority Ordering for Software-Defined Real-Time Networking (IEEE Systems Journal)

In this article, an adaptive real-time communication system is proposed that leverages the software-defined networking (SDN) paradigm to provide end-to-end deadline guarantees. SDN is an emerging networking paradigm that allows control of the network through directly programmable software controllers, offering the flexibility to manage and optimize network resources dynamically. By utilizing these SDN features, a novel networking system, called RT-SDN, is presented that can effectively support real-time communication through cooperative routing and scheduling. To this end, we present a highly efficient routing algorithm that can adaptively reconfigure the routes of existing flows to find bandwidth-guaranteed routes for all flows. We then introduce a new priority assignment scheme that can achieve better deadline guarantees (i.e., better schedulability). In addition, RT-SDN allows routing and scheduling to operate together by employing a feedback loop between them. We implemented a prototype of RT-SDN as an SDN controller and deployed it on a testbed network of 30 BeagleBone devices. Our experiment results show that RT-SDN can be deployed in real-world commodity networks to provide end-to-end deadline guarantees, and the proposed schemes collectively improve the schedulability to a significant degree.

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